Quantcast
Channel: Swiftless Tutorials » OpenGL | Swiftless Tutorials
Viewing all articles
Browse latest Browse all 10

5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color

$
0
0
Because OpenGL 3.x and OpenGL 4.x deprecated and then removed virtually all of the fixed function pipeline, how do we colour our polygons these days?. This tutorial will show you how to use two Vertex Buffer Objects inside of a Vertex Array Object to both draw and colour our shapes at the same time.

Viewing all articles
Browse latest Browse all 10

Trending Articles