5. Terrain Textures
Textures are going to be what make and break this terrain. A nice looking tutorial, and you will be seeing grass, mud, rocks and sand, but a bad texture and you will see just a bunch of colors. Lets...
View Article6. Terrain Vertex Buffer Objects
Vertex Buffer Objects are used to store vertices, their indices and other information on the graphics card, for OpenGL to access directly. They are extremely fast and effecient, and are meant to...
View Article7. Terrain Level Of Detail
Level of Detail is a means of decreasing the polygon count of an object to gain a speed boost in your application. This is an extremely simple take on this, which simply draws every fourth vertex. The...
View Article36. OpenGL Framebuffers
If you want to use any type of off screen rendering process, then frame buffers are probably the go for you. They allow you to render an entire scene, directly to a texture. Related posts: 6. OpenGL...
View ArticleSwiftless GLSL Shader Developer
Swiftless GLSL Shader Developer is a new shader designer/creator which is currently in it's first public release. It features fragment, vertex and geometry shader support, as well as post processing....
View Article8. Bump Mapping in GLSL
Bump mapping adds an extra sense of realism to today's computer graphics applications that is so simple, it just cannot be ignored. Learn how to do this in GLSL with OpenGL. Related posts: 7. Texturing...
View Article1. OpenGL 4 Window
OpenGL 3.x and OpenGL 4.x came out all of a sudden, but not many people made the switch. Here you will learn how to create a window with an OpenGL 3.2 capable context, which can be used as a basis for...
View Article2. OpenGL 4 Shaders
OpenGL 3.x and OpenGL 4.x rely on you to use shaders for all of your effects. This tutorial will show you how to incorporate the shaders from the GLSL section of the site into our new framework....
View Article4. OpenGL 4 Vertex Array Objects (VAO)
OpenGL 3.x and OpenGL 4.x deprecated virtually all client side rendering calls such as glEnable(GL_TRIANGLES) and glVertex3f, so how do we render things these days?. This tutorial will show you how to...
View Article5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color
Because OpenGL 3.x and OpenGL 4.x deprecated and then removed virtually all of the fixed function pipeline, how do we colour our polygons these days?. This tutorial will show you how to use two Vertex...
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